Category Archives: Work

Work Update – Life Aint All Rocks & Jumps

The video above is probably my favorite of all of the game trailers Luis and I have put together. The great background illustrations were done by Jennifer Whitney. Below are a few things I worked on earlier this year or late last year.

A couple of Nerdist projects where I handled effects and/or graphics:
DUO - Tinder for Superheroes
Dragonball Xenoverse - Going Super Saiyan in the office
Doogie Howser Rebooted – I put a bunch of graphics together

More Gamevil game trailers:
Dragon Blaze
Dungeon Link – We also did a few in-game animations for this in addition to this video.

A concept video for Brainitch – screen composites and other effects.

Also a thing for Ticketmaster:
Access Granted – A web-series. I handled the logo, open, and all graphics.

And finally, a trip back in time to clean up that holocaust mess:

Banff School Days

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The Banff Mountain Film and Book Festival is one of the most respected (if not the preeminent) adventure and outdoor film festival in existence. It is held for nine days every fall in Canada’s oldest national park, Banff. Afterwards, select films are screened in forty countries during their World Tour. I have been attending the World Tour in Pasadena for the last few years looking forward to a time when I could attend the festival itself (hopefully as a contributing filmmaker). With the release of G.O. Get Outside, this seemed like the ideal year to take that step.

While reviewing their site for submission information, I stumbled across their Adventure Filmmakers’ Workshop—an intensive 8-day program during the festival focused specifically on outdoor and adventure filmmaking. I decided to both submit G.O. to the festival and to apply for the workshop. The application process may have been more involved than my college applications and was the first time I have written a resume in several years. In the end, G.O. was not accepted to the festival largely because it was too rudimentary and instructional for the festival crowd. I was, although, one of the students selected for the workshop.

November 1st was a busy day. I woke early for a 12-hour shoot, went immediately to a Day of the Dead party afterwards, and then directly to the airport for my international flight to Alberta, Canada and the beginning of 10 long and fantastic days at the Banff Centre, an arts school situated in a national park. Each day there was as busy as that day before I arrived, packed full of some combination of classroom time, festival screenings, socializing and parties, and churning out a short movie. It was like being in college again—little sleep, lots of fun and productivity (and a little stress). I had been unsure about whether the workshop would be a valuable investment of time and money. In the end, it may have been one of the best decisions I have made in years. The instructors (Michael Brown and Keith Partridge) were extremely knowledgeable and all-around great people. My fellow students were also awesome people—everyone was eager to help each other and share knowledge. I hope to work with many (or all of them) in the future and I look forward to seeing what they all create. We also had access to facilities and festival events most attendees do not. I left with an inundation of pertinent information and valuable contacts it would have taken many years to accumulate.

As part of the program, we were broken into six groups and tasked with creating a short movie (everything from shooting to final post production and screening) within two days (while also finding time to party in town at night). Unbeknownst to us, a panel of judges incorporating festival filmmakers and employees of Red Bull and National Geographic were going to screen our shorts alongside of us and then choose their top three to play during the actual film festival. My group came in second place. G.O. didn’t make it into the festival, but our two-day student film did.

I’ve already started working on my submission for next year.

Deluge Time

Jumping off rocks don’t pay the bills. Sitting at a computer making things move does. It’s that time again—the time when I bury you all in a torrent of video links and embeds of various projects that went live in the last few months.

More game trailers for Gamevil. Party Slots was a fun one with lots of compositing people I know into goofy game scenarios. Ocean Tales and Dynasty Warlord are a couple of others we put together that rely more on motion graphics and animation. I contributed a few motion graphics to Perfect Inning, Luis and Travis handled everything else. Then, there was the hard one:

Mark of the Dragon was tricky. It involved using Element 3D and C4D Lite inside of After Effects in ways they weren’t intended to composite a bunch of individual 3D game elements into a story. It was essentially one big workaround that turned out pretty well considering. I had done some similar hoops-jumping for Pocket Gunfighters, but that one was not nearly as complex.

I was responsible for the visual effects in three of Nerdist’s Terror Twins episodes: The episodes starring Doug Jones, Brian Huskey, and Greg Sestero. I also did VFX for a few of their JLA episodes such as the Cinco de Mayo episode. There were a few other VFX things like Warp Zone’s Smite series : episodes 1, 3, and 4, but this should be more than a large enough video inundation for anyone’s attention span.

Taking Steps

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Exploration, adventure, and the outdoors have always been of interest to me. Growing up in Louisiana, I spent a fair amount of time outdoors, but adventure sports never seemed like an option. Climbing was something I saw on TV or in magazines. Besides, Louisiana has no mountains or boulders. I had to settle for trees. Surfing was something I longed to do, yet it was also out of reach. I wanted to try backpacking, but never did, even though I joined a club in High School that could have shown me how. I told myself I couldn’t afford it. Louisiana is known as Sportsman’s Paradise. The sports this encompasses are hunting and fishing. I knew many hunters and fisherman growing up, but not a single person who could have shown me how to tie a figure eight or paddle into a wave. The outdoor activities that interested me seemed complicated, expensive, and out of reach. I would finally learn otherwise at the age of 29 after living in California for four years.

I think this is the norm. I think most of us suspect that outdoor and adventure sports are something reserved for the elite, something beyond our capabilities.  They aren’t. You just need the personal drive and directions to the starting line.

Today, we at Butcher Bird Studios released a four episode web-series called G.O. Get Outside. If you want to get into caving, hiking, surfing, or canyoneering, these episodes can help you get started. Hopefully, there will be more episodes focusing on other activities in the future. It took me nearly three decades to find the trailhead. I hope these episodes can help you get there sooner.

gogetoutside.com

Slack Tactics

It has been over two months since my last update. I feel like all I have been doing during that time is working, but that isn’t necessarily true. Above is a teaser for a web-series I have been working on with my Butcher Bird Studios partners. We completed most of the photography in the last couple of months, but I still have plenty of post-production to keep me busy on top of paying gigs.

Besides shooting all four episodes of G.O. – Get Outside in the last two months, I have managed to do some other stuff after all. One of my favorite climbing events, The Red Rock Rendezvous was a few weeks ago. I’ve run a few canyons and lead a few routes since my last check-in. I also got my Wilderness First Aid certification and took a Mountain Athletics Training course from Conrad Anker and Mark Jellison. There have been a few cool shoots in there as well. So, I guess I haven’t been slacking as much as I thought.

A Glimpse Behind the Hike

I’ve been working on this piece in my “spare” time for a few weeks now. It is hopefully a prelude to many more Butcher Bird Studios outdoor videos.

In addition to our other productions, Butcher Bird Studios is moving into outdoor and adventure video. The quadcopter is the latest tool we’ve adopted to aid in that pursuit and our other production work. In September of 2013 we ventured into the Ansel Adams Wilderness to test the copter and our own abilities.

Aerial Footage shot with GoPro HD Hero 3 on a DJI Phantom.
Behind the Scenes footage shot with Canon 7D and Sony FS700.
Interviews shot with Panasonic GH1.
Audio recorded with Tascam DR100.

Additional aerial footage shot in Joshua Tree National Park and Texas Canyon.

Dragging Feet Stop Dragging

For over three years, I have been dragging ass getting my portfolio and reels updated. Occasionally, I would get a request to see my reel and I would dread having to give the “sure, but it hasn’t been updated in three years” response. Now, I don’t have to anymore. I have not only updated my reels, but also completely redesigned the site and portfolio elements. See the new site at chinnystyle.com.

I also embedded my general and director reels in this post.

Sugar Pi Fairy

I’ve been looking forward to sharing this. Earlier this year, my friend (and past documentary subject) John Brown recommended me for a Nerdist project. Danica McKellar (Winnie Cooper from The Wonder Years) was working on a math/comedy (mathedy?) series and needed someone to direct and post a short music video based around the mathematical constant pi. We shot all primary photography (Danica and ballerinas) in one day in June followed by a couple of short pick-up shoots throughout the summer to grab the various celebrity cameos. I handled all of the post: editing, color, compositing, animation, design, etc. As a sign of her appreciation, Danica brought me a homemade chocolate pecan pie afterwards. I’ve never had a client bake me a pastry before or deliver it to my somewhat secluded (by L.A. standards) residence. She is setting a high bar for all future clientele.

And, yes, she really did have the whole song memorized.

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